Webseries, Orginal Series and Digital Series: The Forms of Serial Fiction on the Web

  • Mirko Lino Università degli Studi dell'Aquila
Keywords: Webseries, Convergence, Digital Media, Virtual Reality, Storytelling

Abstract

The aim of this essay is to provide through an historical perspective an analysis of the morphologies of seriality in the web, from its origins to the latest linguistic and formal developments. The subject of this essay is the webseries: a webnative serialized fiction which, although it located several formal correspondences with the model of the TV series at the same time it differs significantly from them. Starting from the appropriation of models and forms of television series, nowadays the webseries stand at the center of the communicational and symbolic transformations that cross the way we communicate, relate and watch the stories in the era of convergence (Jenkins, 2007), within a post-media condition (Eugeni, 2015), and in a culture that always looks straight on the production of hybrid forms (Arcagni, 2016).

Webseries is not only a simple model for the serial storytelling, but a format that hybridizes entertainment places making the difference between offline and online series increasingly nuanced, for example like in the cases of Amazon and Netflix’ series. Therefore webseries become one of the formats with which to experiment the languages and narrative forms connected with the last generation of immersive media.

In the essay I will try to trace the new forms of webseries in relation to communicational development taken from social networks and from the technology of wereable media as the device for Virtual Reality, in order to draw guidelines for understanding the next horizon of digital storytelling. To do this, I’m going to propose terminological and conceptual change: to adopt the term "digital series" in place of the traditional and insufficient terms of webseries or original series.

Downloads

Download data is not yet available.

Author Biography

Mirko Lino, Università degli Studi dell'Aquila

Dipartimento di Scienze Umane

docente a contratto di Storia del cinema ecritica letteraria

References

Aarseth, Espen J., Cybertext: Perspectives on Ergodic Literature, John Hopkins University Press, Baltimore, 1997.

Arcagni, Simone (ed), I media digitali e l’interazione uomo-macchina, Aracne, Roma, 2015a.

Arcagni, Simone (ed), Inside Webseries, «EmergingSeries Journal», 2, 2015b.

Arcagni, Simone, Visioni digitali. Video, web e nuove tecnologie, Einaudi Torino, 2016.

Bolter, David J., Grusin, Richard, Remediation. Understanding New Media, MIT Press, Cambridge, 1999; tr. it. Remediation. Competizione e integrazione tra media vecchi e nuovi, Guerini e Associati,Milano, 2002.

Bressa, Chiara, Fare webserie. La nuova frontiera del filmare in modo indipendente: teoria e prassi, Dino Audino, Roma, 2015.

Canova, Gianni, L’alieno e il pipistrello. La crisi della forma nel cinema contemporaneo, Bompiani, Milano, 2000.

Cleto, Fabio, Pasquali, Francesca, (eds) Tempo di serie. La temporalità nella narrazione seriale, Unicopli, Milano [in corso di pubblicazione]

Eugeni, Ruggero, La condizione postmediale. Media, linguaggi, narrazioni, La Scuola, Brescia, 2015.

Frezza, Gino (ed), Endoapocalisse. The Walking Dead, l’immaginario digitale, il postumano, Areablu, Salerno, 2015.

Giovagnoli, Max, Crossmedia. Le nuove narrazioni, Apogeo, Milano, 2009.

Giovagnoli Max, Transmedia. Storytelling e comunicazione, Apogeo, Milano, 2013.

Jenkins, Henry, Convergence Culture. When Old and New Media Collide, New York University Press, New York, 2006; tr. it. Cultura convergente, Apogeo, Milano, 2007.

Jenkins, Henry, Ford, Sam, Green, Joshua, Spreadable Media: Creating Value and Meaning in a Networked Culture, New York University Press, New York, 2013; tr. it. Spreadable Media. I media tra condivisione, circolazione, partecipazione, Apogeo, Milano, 2013.

Jensen, Jens, Interactivity.Tracking a New Concept in Media and Communication Studies, Nordicom Review, n.1, 1998.

Jullier, Laurent, L'écran post-moderne: Un cinéma de l'allusion et du feu d'artifice, L’Harmattan, Paris, 1997; tr. it. Il cinema postmoderno, Kaplan, Torino, 2006.

Koenitz, Hartmut, Ferri, Gabriele, Haakr, Mads, et al (eds), Interactive Digital Narrative: History, Theory and Practice, Routledge, London-New York, 2015.

Landow, George, Hypertext: The Convergence of Contemporary Critical Theory and Technology, John Hopkins University Press, Baltimore, 1992; tr. it. L'ipertesto: tecnologie digitali e critica letteraria, Mondadori, Milano, 1998.

Laurel, Brenda, Computer as Theatre, Addison-Wesley Professional, Boston, 2013, 2°edizione.

Lino, Mirko (ed), Vittima degli Eventi: analisi di un fenomeno crossmediale, «EmergingSeries Journal», 1, 2015a.

Lino, Mirko, La fiction della webserie. Un percorso tra i generi, in Arcagni Simone (ed), Inside Webseries, «EmergingSeries Journal», 2, 2015b

Lino, Mirko, Mandalà, Giusy, Le webserie e il queer, in Catalogo Sicilia Queer ’14, Palermo, 2014.

Lino, Mirko, Mandalà, Giusy, Le webserie interattive: intrattenimento, sperimentazione e immersività, in Arcagni Simone (ed), I media digitali e l’interazione uomo-macchina, Aracne, Roma, 2015.

Lughi, Giulio, Interactive Storytelling, in Arcagni Simone (ed), I media digitali e l’interazione uomo-macchina, Aracne, Roma, 2015.

Manovich, Lev, Software Takes Command, Bloomssbury Academic, London, 2008; tr. it. Software Culture, Olivares, Milano, 2010.

Martin, Sara (ed), La costruzione dell’immaginario seriale contemporaneo. Eterotopie, personaggi, mondi, Mimesis, Milano-Udine, 2014.

McGonigal, Jane, Reality Is Broken: Why Games Make Us Better and How They Can Change the World, Barnes & Noble, New York, 2011.

Mittel, Jason, A Cultural Approach to Television Genre Theory, in R. C. Allen, A. Hill (eds) Television Studies Reader, Routledge, New York-London, 2004.

Montani, Pietro, Tecnologie della sensibilità. Estetica e immaginazione interattiva, Raffaello Cortina, Milano, 2014.

Pizzo, Antonio, Neodrammatico digitale. Scena multimediale e racconto interattivo, Accademia University Press, Torino, 2013.

Rose, Frank, The Art of Immersion. How the Digital Generation Is Reading Hollywood, Madison Avenue, And the Way We Tell Stories, Norton & Company, New York, 2010; tr. it. Immersi nelle storie. Il mestiere di raccontare nell’era di internet, Codice, Torino, 2013.

Tirino, Mario, L’Ur-script. The Walking Dead dal fumetto alla serie tv, in Frezza Gino (ed) Endoapocalisse. The Walking Dead, l’immaginario digitale, il postumano, Areablu, Salerno, 2015a.

Tirino, Mario, La carne, la carta,gli schermi, The Walking Dead e i media, in Frezza Gino (ed) Endoapocalisse. The Walking Dead, l’immaginario di-gitale, il postumano, Areablu, Salerno, 2015b.

Sitografia

Adam, Douglas, How to Stop Worrying and Learn to Love the Internet, 1999: http://www.douglasadams.com/dna/19990901-00-a.html

>

Arcagni, Simone., The Scape: nel mondo delle web series, «Technonews», 2013:http://www.technonews.it/2013/06/17/the-scape-nel-mondo-delle-web-series/

>

Arcagni, Simone, Lino, Mirko, Mandalà, Giusy, Web serie: mercato e Rete, in «Technonews», 2013a: http://www.technonews.it/2013/10/21/speciale-web-series-mercato-e-Rete/

>

Arcagni, Simone, Lino, Mirko, Mandalà, Giusy, I nuovi mercati della Rete, in «Technonews», 2013b: http://www.technonews.it/2013/10/28/nuovi-mercati-della-Rete/

>

Bieber,Todd, Lets Kill the Webseries, 2015: http://filmmakermagazine.com/92540-lets-kill-the-web-series/#.VsyZ1PnhDIU

>

Keck, Julie, Is the Term Webseries Dead?, 2015: http://www.videoedge.net/news/production/term-web-series-dead/360359

>

Lino, Mirko, Porno nel virtuale. Wearable Media & Immersive Porn, 2015a: http://www.doppiozero.com/materiali/commenti/porno-nel-virtuale

>

Lino, Mirko, The Bomb. La webserie immersive da vivere nella Realtà Virtuale. Intervista a Guido Geminiani e Paolo Bernardelli, 2015b: http://www.emergingseries.net/index.php/articoli/item/558-the-bomb-la-webserie-immersiva-da-vivere-nella-realta-virtuale-intervista-a-guido-geminiani-e-paolo-bernardelli.html

>

Rawson, James, The Webseries Are Dying – And Netflix and Amazon Prime Are Responsible (2014): http://www.theguardian.com/tv-and-radio/tvandradioblog/2014/sep/12/the-web-series-is-dying-and-netflix-and-amazon-prime-are-responsible

>

Published
2016-06-23
How to Cite
Lino, M. (2016). Webseries, Orginal Series and Digital Series: The Forms of Serial Fiction on the Web. Between, 6(11). https://doi.org/10.13125/2039-6597/2103
Section
Transmedia Storytelling: Seriality and the Web